How Bad can You Make a Door?
In Don Normanâs The Design of Everyday Things, one of the prime examples of an âinterfaceâ (as in âuser interfaceâ) are doors and their handles (or the absence of). He explains the concept of affordance using doors. Wikipedia describes âaffordanceâ as âthe possibility of actionâ. The affordance of an object describes what the object tells you about how it can be used, what it âaffords youâ to do with it. Don Norman explains that e.g. a vertical bar at a door âaffordsâ pulling. A horizontal bar, or even better, no bar at all and instead just a plate at the door, âaffordsâ pushing. This way, you can make it obvious whether a door needs to be pulled or pushed without putting stupid labels for âpushâ and âpullâ on it. Most people will just naturally use doors with such an âinterfaceâ correctly, without thinking about it.
Now imagine someone has read Don Normanâs book, studied it all intensively, learned all the rules of how to design good interfaces and what to avoid. They then decide to apply all this knowledge to create the worst door âinterfaceâ they can think of. Of course, to create a really bad interface you need some kind of touch interface. But just creating a normal door would be boring, I mean people would quickly forget about it and be at most mildly annoyed if they are made to feel stupid by a simple door they want to go through. To create a truly bad experience, you need to up the ante, make people really rely on that door make them really want to understand how that door works and trust it. If that door fails, it must be truly memorable.
What kind of door could you choose for that? Maybe the front-door of a house? No, whoever lives in that house could learn it and not many other people use it. Maybe the door of a safe, if that fails it would be bad right? But how many safes are there? Almost no one uses a safe. So whatâs a door everybody uses daily and really, really relies on being able to control when it opens, when it closes and when it doesnât open? Right: A toilet door.
Enter âDeutsche Bahnâ, the (ex state-operated) German train company1, and their disability-friendly toilets in the double-deck regional trains. I am sure their thought-process must have been something like above, there is no reasonable other explanation. This is what they look like from the outside:

Letâs ignore the obvious mechanical affordances (e.g. vertical bars indicate pulling), as we already know that this is a sliding door. It also has this nice label at the top that says something about âautomaticâ so we probably canât just âpullâ or âpushâ it. Instead, we know already from experience with these kinds of door that we need to press some kind of button to open it. But what should we press on?
If you now said âof course itâs the big red circle button at the bottom, I mean it even shines bright red, so you know itâs there!â, you are wrong. But not alone. Iâve sat in front of that toilet door on many train rides2, and many people tried to press that âbuttonâ. Now, after you have seen this door in use you will learn that this is actually the âbusyâ indicator. It shines when the toilet is occupied. This is what this door âhandleâ looks like when the toilet is free:

So now the red circle at the bottom does not glow anymore. Instead, there are two green arrows pointing to the sides, inside the green rectangle at the top. If you saw only this picture, you would probably still have a good chance to press the red thing at the bottom. It does look very button-y. But seeing the two states after another, you have a chance of figuring out that the glowing arrows at the top indicate that there is an interface element active now that was disabled before and that it probably means that you should press the green thing at the top. Maybe. Of course, it doesnât give any haptic feedback when you press it (remember I said you need touch interfaces for a truly bad interface?), but a short moment after you press it you hear a short hissing sound and the door moves to the side. You have passed the first test, you opened the door!3
But opening the door is only the first challenge. What you really want, is to close the door behind you. And this is the real challenge.
So you walk through the door, turn around and see this:

We have already learned that the red button is not actually a button and does not open or close the door. But the green touch area that did open or close the door is gone and there does not seem to be anything else to replace it. So we try the button anyway, for a lack of alternatives. Of course, itâs still no button and does nothing.
After spending several seconds trying to figure out how to close the door, it closes automatically. Great, so now itâs closed and we are on the inside. We donât know yet how to get out, but maybe that problem can be solved later. But we do not feel comfortable doing our business without being assured that we will not be disturbed. How do we actually lock this door and prevent someone else from opening it while we are in the middle of things?
Nope, the big red non-button still does nothing. How about this weird mechanical dial above it? The note above says something about emergency unlocking, but everything about this door is so confusing maybe the note is not actually about that dial? So we try to turn it and of course, the door opens.
Turns out it actually was the emergency unlock/opening of the door.
The passengers in front of the toilet are happy to see us again.
And we wait, standing inside the toilet room because we still donât know how to close that door.
Then we reach around and press the green touch area on the outside to make the door close while we are still on the inside.
At least itâs closed now.
But still not locked.
After calming down a bit, we look around. And there, on the right wall, about a meter away from the actual door handle, are some more buttons:

That label says âOpenâ, so at least we found out how to open the door again without the emergency thing.
Right below, there is another button:

That buttonâs label says âSchlieĂenâ, which means âcloseâ. But âAbschlieĂenâ (very similar) in German means âlockâ. So when I press this button, does it just close the door, or will it lock it? Maybe if I press it while the door is closed already, it will be locked? Like 2 * close = lock?
But pressing the close-button while the door is closed doesnât seem to have any effect. And pressing the âopenâ button to check whether the door is locked (as there is no handle you can try), opens the door again. Hello, dear other passengers, again. Yes, Iâll be done soon. Yes, I know the toilet doesnât smell all that great.
Ah, but there is one more button below the two others:

The label roughly translates as âwhen the light blinks, please lockâ, which is a bad label in and of itself. At the moment the button doesnât do anything. But after closing the door again, it starts blinking. And pressing it stops the blinking and makes the red circle at the door shine, so apparently, we finally locked the door!
Now if you trust the system enough after all this, you can now go and do your business. Of course, those three buttons are on the other side of the room from the actual toilet bowl and the room is easily two meters wide to fit a wheelchair. So, if you misunderstood how the locking of the door works and someone were to come along and open the door, while you are inside you have no chance at all to reach those buttons and quickly press the close button again. And you know how long it will take the other person to figure out how to close the door again, once they realized they should not have opened it.
So just relax and trust the technology4.
-
Of course, they only bought the train, another company built it. But first, I donât know which one. And second, they bought that train and they accepted it. Heck, they probably even made a checklist with lots of requirements, none of which included that it should be âunderstandableâ, âusableâ or âpeople should be able to lock the door with less than three triesâ. ↩
-
Itâs where you can put your bike and itâs usually where there is enough space if the rest of the train is full and there is plenty of leg-room which is not the case in many other parts of the train. This actually ads to the humiliation when using this door. There are about 10-20 seats in front of that door. If you fail (and you most likely will), a dozen people see you fail. ↩
-
Of course, if you press on the green rectangle in the locked state, nothing happens and there is no indication whatâs wrong. There is also no other sign, except for the red light, that this toilet is occupied. There is another glowing toilet sign somewhat near the door, but too far away to really notice it if you are standing in front of it. ↩
-
If you are one of those people that is now saying âYes, itâs not optimal, but you just need to think a bit about it and pay attention to figure it outâ, let me tell you two things: First, go an read Don Normanâs book because he explains very well that we should not have to think about everyday things like doors and itâs almost always the thing thatâs badly designed, not the person being stupid. And second, 80% of the people I have seen using this toilet have made at least one of the mistakes I described, be it trying to unlock a locked door, accidentally opening the door again, not figuring out how to lock it, etc. If such a big majority fails to use this door, itâs not the people that are wrong. And the ones who did not fail probably just learned how to use that door in a previous encounter. ↩